#like you'd think that since they can place down water sources they could interact with cauldrons
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n1et · 1 year ago
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Overall I've found that 3 to 5 shulker boxes are good enough to clear out a trail ruin, which is slightly endgame but I like that the loot table fits in a reasonable space.
Tho to be honest I don't know if the inventory problems are that big of an issue in the trail ruins directly, I think that finding the structure should be a bit of an ordeal and it's ideal to set up at least a small camp around it, roleplay it a bit, excavate it from the top down and expose all the rooms.
What I do despise about 1.20 are the carved bookcases
For years all comparators did was read how full something is, but now mojang decided to add an inane exception where a comparator simply reds the last interacted slot of a bookshelf and outputs that as signal strength even when that slot was interacted with by a hopper thus making what should be a relatively simple contraption that just empties all the books from a shelf once it's been filled nearly impossible without jankery.
They could have followed or even expanded on the precedent of the lecturn which emits a pulse each time you flick a page, they could have simply made the bookshelf emit a pulse of respective signal strength depending on which slot you pulled from, but no. They just really wanted to have a fun block that you can use to make cliche secret door with, but in affect made a block that is useless for every purpose aside from that one. I am frankly tiered of those deadend additions that fail to integrate into the larger game's systems, at this point the game is just getting bloated for the sake of endless content, that doesn't need to be there. Spyglasses are virtually useless with how intrusive the overlay is, I think the only reason they exist is to justify geodes, which in turn exist just to look pretty.
And I really don't mind adding more types of rock, just make it actually interact with the rest of the game, diorite granite and andesite are kinda annoying, but at least you can craft them into eachother in limited capacity. Smooth bassalt is nice because while it does only generate in geodes you can smelt normal bassalt into it, calcite on the other hand? There is no reason for it to be so rare. It is unrenewable and only comes from geodes in smaller quantities, or if you want it in larger quantity, from a portion of a specific mutation of a mountain biome that is so rare I did not it know it existed before specifically checking the wiki for sources of calcite. I have to this day never seen it, I have not even seen it on a biome map.
I think that the rate mojang is putting out updates is unsustainable and the updates themselves are unpolished and confusingly both cater to the casual audience and make the game more annoying to play in certain aspects.
The Qol and engine rewrites are spectacular, and I don't mind the new wood sets and variety, but please just take a 2 or 3 year gap in updates and actually playtest things properly instead of having a 2 week release candidate window.
Minecraft 1.20 thoughts:
The highlight is, of course, the cherry blossom grove biome and cherry trees. The cherry wood just looks SO GOOD with everything. I've made so many builds incorporating it already and it's so easy to work into a color scheme. Cherry wood. Hhhhhnnnnghh. Such a delicious shade of pink. I want to eat it.
Also really excited about the bamboo wood set, it looks amazing and adds a lot of functionality to bamboo.
Feeling pretty positively about the armor trims, though I wish there were more where the decorative material was more dominant in the color scheme.
Trail ruins and archaeology: Mixed feelings. I think archaeology is a fun mechanic, I like exploring the trail ruins, but they really, really turn inventory management into an absolute nightmare.
There are many different varieties of pottery sherds, I think at least 20. Sherds of different types do not stack. There are 4 armor trims that can be dropped by suspicious gravel in trail ruins. Trims of different types do not stack. The trail ruin structures themselves include many different varieties of terracotta and glazed terracotta, (at least 6 different colors of each) and—you guessed it!—each type stacks separately.
Additionally, suspicious gravel in trail ruins may drop any of several colors of candle (I have found red, purple, green, brown, and blue candles) and any of several colors of glass pane. The process of digging the ruin out will fill your inventory with at least 6 stacks of gravel as well as a lot of dirt, coarse dirt, cobblestone, and flint.
To top it all off, unless you want to enchant your brush with Unbreaking, you will need to carry multiple brushes because the brush breaks before the ruin is fully cleared.
Even with multiple shulker boxes clearing a ruin fully in one trip is impossible. What were the devs even thinking??? Are we expected to throw away the candles and other "junk" drops and ignore the glazed terracotta, mud bricks, and other tedious-to-obtain blocks in the structure itself?
This update shares with 1.19 the bizarre attribute of the devs supposedly being very focused on the player experience, while seemingly not noticing key parts of the player experience. The new mechanics and features in both have some incredibly fun and engaging elements to them but also some glaring problems.
I'm pretty much just indifferent to the clay pots? They would be more fun if they incorporated some basic colored patterns and/or actually could be used for something.
Changes to sign editing, and hanging signs are both fantastic.
The "Netherite Upgrade" is shit and I'm not sorry to say it.
Like...netherite is already so incredibly tedious and difficult to obtain that it's almost not worth bothering with. 4 ancient debris is needed to craft a single netherite ingot. You need 16 ancient debris to upgrade a full diamond armor set to netherite, and 8 more if you want to upgrade a sword and one pickaxe. If you don't have Mending on all of them, basically go fuck yourself, because from that point you will need multiple netherite ingots to repair a piece of equipment in the same way you would need multiple diamonds to repair diamond equipment. All of this for a set of equipment that will be fucking gone if you die and can't recover it.
And yet the devs have decided to??? fucking...add a generic, painfully uncharismatic new item to provide another barrier to obtaining netherite gear? because it's too easy or something???
I haven't broken into the other new additions very much, but I will try to obtain a sniffer egg soon...
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